# Knacks

## Contents

## Knack List

## Category: Alignment

**Moral Certainty**

Whatever your alignment group buff is, this increases its effectiveness by 10%.

Stacks: 5

Point Cost: 100

**Philosopher**

This knack gives you the ability to assume a second moral code to go along with your first.

Stacks: 1

Point Cost: 500

## Category: Bought With XP

**A Change Is As Good As A Holiday**

This knack can be bought as many times as you like, and each time it gives you a new rearange.

XP Cost: 2976870

**Bounce Back**

This knack can be bought as many times as you like, and each time the knack is purchased, it will heal your wounds.

XP Cost: 231481

**Escape Artist**

This knack can be bought as many times as you like, and each time it gives you a lucky escape.

XP Cost: 83333

**Miracle Cure**

This knack can be bought as many times as you like, and each time the knack is purchased, it will undo all of decrepitudes.

XP Cost: 643004

**Respec**

This knack can be bought as many times as you like, and each time the knack is purchased, it will undo all of your bought commands.

XP Cost: 643004

**Retrophrenology**

This knack can be bought as many times as you like, and each time the knack is purchased, it will undo all of your knacks.

XP Cost: 643004

## Category: Crafting

**Careful Reaper**

The quality of any item that you gather is improved by one level for each stack you possess.

Stacks: 2

Point Cost: 100

**Master Crafter**

The quality of any item that you craft through whittling, stitching, fashioning, shaping, assembling, forging or constructing is improved by one level for each stack you possess.

Stacks: 2

Point Cost: 100

**Valued Added**

The quality of any item that you transform into a process component is improved by one level for each stack you possess.

Stacks: 2

Point Cost: 100

## Category: Dps

**Subtle**

This knack reduces the threat you generate with DPS by 5% per stack.

Stacks: 5

Point Cost: 250

## Category: Language

**English Language**

You are able to speak the English language to some degree.

Stacks: 3

Cost: ???

## Category: Optimisation

**Battering Ram**

Each stack of this knack gives you a bonus to your breaching.

Stacks: 5

Point Cost: 100

**Berserker**

Each stack of this knack gives you a 2% bonus to damage you do.

Stacks: 5

Point Cost: 100

**Bin Raker**

Each stack of this knack increases your chance of finding useful scavenge by 20%.

Stacks: 5

Point Cost: 100

**Carpe Diem**

Each stack of this knack gives you a 2% bonus to earned XP.

Stacks: 5

Point Cost: 100

**Suck The Marrow From Life**

*Requires Carpe Diem (5)*

Each stack of this knack gives you a 2% bonus to earned XP.

Stacks: 5

Point Cost: 100

**Dauntless Defender**

Each stack of this knack decreases the cost of defence actions by 10%.

Stacks: 5

Point Cost: 250

**Duck And Cover**

Each stack of this knack gives you a 5% bonus to cover and concealment.

Stacks: 5

Point Cost: 100

**Eidetic Memory**

Your ability to memorise schematics, recipes and such is increased by 20% for each stack of this knack.

Stacks: 5

Point Cost: 100

**Field Medic**

Each stack of this knack increases the effectiveness of your bandaging by 5%.

Stacks: 5

Point Cost 50

**Gifted**

Each stack of this knack increases your pool of knack points by 10%.

Stacks: 5

Point Cost: 250

**Gym Will Fix It**

This knack increases the length of time an exercise buff is granted by 10% per stack.

Stacks: 5

Point Cost: 100

**Handicapable**

This knack allows you to bypass most of the restrictions on being blind.

Stacks: 1

Point Cost: 500

**Handy With Choppers**
This knack gives you a 5% bonus to damage you do with axes.

Stacks: 5

Point Cost: 100

**Handy With Knives**

This knack gives you a 5% bonus to damage you do with knives.

Stacks: 5

Point Cost: 100

**Handy With Spears**

This knack gives you a 5% bonus to damage you do with spears and spear-type weapons.

Stacks: 5

Point Cost: 100

**Handy With Sticks**

This knack gives you a 5% bonus to damage you do with clubs, staffs and hammers.

Stacks: 5

Point Cost: 100

**Handy With Swords**

This knack gives you a 5% bonus to damage you do with swords.

Stacks: 5

Point Cost: 100

**Handyperson**

Each stack of this knack gives you a 10% bonus to your barricading.

Stacks: 5

Point Cost: 100

**Infravision**

Each stack of this knack increases the amount of useful light in rooms by 5%.

Stacks: 5

Point Cost: 100

**Literati**

Each stack of this knack gives you a 20% bonus to the resolve you get from reading new books.

Stacks: 5

Point Cost: 50

**Lucky**

Things just work out more often than they should for you. Whenever you fail a skill check, there is a chance (1% per stack) that you get a second roll. If the second result is better than the first, you'll be given the most beneficial roll.

Stacks: 2

Point Cost: 100

**Measure Once Cut Twice**

If you create something that produces more than one item of output, with this knack you produce an extra item.

Stacks: 1

Point Cost: 100

**Midas Touch**

Each stack of this knack gives you an extra 20% in terms of money awards.

Stacks: 5

Point Cost: 100

**People Person**

Each stack of this knack gives you a 5% bonus to factional reputation gain.

Stacks: 5

Point Cost: 100

**Polymath**

Each stack of this knack increases your pool of command points by 10%.

Stacks: 5

Point Cost: 250

**Psychoanalyst**

Each stack of this knack increases the effectiveness of your counselling by 5%.

Stacks: 5

Point Cost: 50

**Rapid Reload**

This knack increases the speed you reload by 20% for each stack of the knack.

Stacks: 3

Point Cost: 100

**Spice Weasel**

Bam! Each stack of this knack increases the effect of any seasoning you apply by 10%.

Bam!

Stacks: 2

Point Cost: 25

**Stalwart**

Every stack of this knack gives you a 20% chance to avoid forced running away.

Stacks: 5

Point Cost: 100

## Category: Skill

**Bookwork**

This knack gives you an extra free level, per stack, whenever you learn from a textbook.

Stacks: 2

Point Cost: 100

**Captain Stabby**

This knack gives you a bonus of 2% to your pierce and sharp skills for each stack you possess.

Stacks: 5

Point Cost: 100

**Farmer Giles**

This knack gives you a bonus of 1% to your butchering, harvesting, skinning, curing and tanning.

Stacks: 5

Point Cost: 100

**Miner 49er**

This knack gives you a bonus of 1% to your your mining, prospecting, smelting, and your ability to gather and survey metals generally.

Stacks: 5

Point Cost: 100

**Nerd Chic**

This knack gives you a bonus of 1% to your ability to work with and understand computers and phones, as well as science generally.

Stacks: 5

Point Cost: 100

**Parkour**

This knack gives you a bonus of 1% to your ability to your balance, evading, pursuing, climbing and leaping.

Stacks: 5

Point Cost: 100

**Scoundrel**

This knack gives you a bonus of 1% to your your stealthy manipulation, sneaking, theft, safe cracking and door picking.

Stacks: 5

Point Cost: 100

## Category: Stats

**Bright As A Button **

This knack grants you an extra point of intelligence when is taken.

Stacks: 1

Point Cost: 500

**Healthy As A Horse**

This knack grants you an extra point of constitution when is taken.

Stacks: 1

Point Cost: 500

**Nimble As A Cat**

This knack grants you an extra point of dexterity when is taken.

Stacks: 1

Point Cost: 500

**Strong As An Ox**

This knack grants you an extra point of strength when is taken.

Stacks: 1

Point Cost: 500

**Wise As A Sage**

This knack grants you an extra point of wisdom when is taken.

Stacks: 1

Point Cost: 500

## Category: Survival

**Accomplished Backpacker**

This knack increases your maximum burden by 4 kilograms per stack.

Stacks: 5

Point Cost: 100

**Windbag**

This knack increase your maximum number of second winds by one.

Stacks: 5

Point Cost: 100

## Category: Tank

**Hostile Manner**

This knack increases the threat you generate with DPS by 5% per stack.

Stacks: 5

Point Cost: 250

## Category: Wellbeing

**Anti Polydipsia**

This knack decreases the rate at which you get more thirsty by 2% per stack.

Stacks: 5

Point Cost: 100

**Appetite Of A Sparrow**

This knack increases the rate at which you get less hungry by 2% per stack.

Stacks: 5

Point Cost: 100

**Bottomless Stomach**

This knack increases your maximum hunger by 200 per stack.

Stacks: 5

Point Cost: 100

**Who Ate All The Pies**

*Requires Bottomless Stomach (5)*

This knack increases your maximum hunger wellbeing rating by 200 for each stack you possess.

Stacks: 5

Point Cost: 100

**Caffeine For Blood**

This knack decreases the rate at which you lose energy by 2% per stack.

Stacks: 5

Point Cost: 100

**Camel Hump**

Each stack of this knack incrases your max thirst by 200.

Stacks: 5

Point Cost: 100

**Slake The Thirst**

*Requires Camel Hump (5)*

Each stack of this knack incrases your max thirst by 200.

Stacks: 5

Point Cost: 100

**Can Take A Beating**

This knack increases your maximum stamina by 200 per stack.

Stacks: 5

Point Cost: 100

**Olympic Athlete**

*Requires Can Take A Beating (5)*

This knack increases your maximum stamina by 200 per stack.

Stacks: 5

Point Cost: 100

**Energizer Bunny**

This knack increases your maximum energy by 200 per stack.

Stacks: 5

Point Cost: 100

**Peppy To A Fault**

*Requires Energizer Bunny (5)*

Each stack of this knack increases your max energy by 200.

Stacks: 5

Point Cost: 100

**Firm Of Purpose**

This knack increases the rate at which your resolve increases by 2% per stack.

Stacks: 5

Point Cost: 100

**Good Pair Of Lungs**

This knack increases your maximum oxygen by 200 per stack.

Stacks: 5

Point Cost: 100

**Underwater Breathing**

*Requires Underwater Breathing (5)*

This knack increases your maximum oxygen wellbeing rating by 200 for each stack you possess.

Stacks: 5

Point Cost: 100

**Hale And Hearty**

Each stack of this knack incrases your max health by 200.

Stacks: 5

Point Cost: 100

**Hard To Kill**

*Requires Hale And Hearty (5)*

Each stack of this knack increases your max health by 200.

Stacks: 5

Point Cost: 100

**Iron Backbone**

This knack decreases the rate at which your resolve reduces by 2% per stack.

Stacks: 5

Point Cost: 100

**Iron Lungs**

This knack decreases the rate at which you lose oxygen by 2% per stack.

Stacks: 5

Point Cost: 100

**Nerves Of Steel**

This knack increases your maximum resolve by 200 per stack.

Stacks: 5

Point Cost: 100

**Unwavering Purpose**

*Requires Nerves Of Steel (5)*

This knack increases your maximum resolve by 200 per stack.

Stacks: 5

Point Cost: 100

**No Refractory Period**

This knack increases the rate at which your stamina increases by 2% per stack.

Stacks: 5

Point Cost: 100

**Power Napper**

This knack increase the rate at which you gain energy by 2% per stack.

Stacks: 5

Point Cost: 100

**Real Life Stillsuit**

This knack increases the rate at which your thirst improves by 2% per stack.

Stacks: 5

Point Cost: 100

**Rope A Dope**

This knack decreases the rate at which you lose stamina by 2% per stack.

Stacks: 5

Point Cost: 100

**Slow Metabolism**

This knack decreases the rate at which you get more hungry by 2% per stack.

Stacks: 5

Point Cost: 100

**Tis But A Flesh Wound**

This knack increases the rate at which your health increases by 2% per stack.

Stacks: 5

Point Cost: 100

**Tough As Nails**

This knack decreases the rate at which your health reduces by 2% per stack.

Stacks: 5

Point Cost: 100

## Category: Prestige Knacks

**Karmic Dexterity**

This knack grants you an extra point of dexterity.

Stacks: 1

Point Cost: 100

Prestige Cost: 250000

**Karmic Intelligence**

This knack grants you an extra point of intelligence.

Stacks: 1

Point Cost: 100

Prestige Cost: 250000

**Karmic Strength**

This knack grants you an extra point of strength.

Stacks: 1

Point Cost: 100

Prestige Cost: 250000

**Karmic Wisdom**

This knack grants you an extra point of dexterity.

Stacks: 1

Point Cost: 100

Prestige Cost: 250000