Treat

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When you die without having an appropriate buffer in place, your character will develop decrepitudes - broken limbs, psychological trauma, and so on. The treat command is how you can get rid of these. Treating a decrepitude of this type requires two things - the skills, and the cures.

Syntax

treat {mangled arm|mangled leg|concussion|post traumatic stress|blood poisoning} of <object> with <object>

Decrepitudes

The level of your decrepitude (the number of stacks) will influence just how strong your cure must be.

If you have three stacks of blood poisoning for example, you'll need the high tier antibiotics (and these may not be easy to find).

Additionally, difficulty of the treatment depends on how many stacks are on you.

Each successful treatment will remove a stack of the impairment, which will open you up to using less rare/expensive treatments.

A single stack of blood poisoning for example will be treatable with any antibiotic, whereas if you try those antibiotics on a three stack impairment, they won't have any effect at all.

Mangled arms and legs

These can be fixed with splints.

The decrepitude adds the extra line: His arm is mangled and bent at an odd angle.

Treatment adds the extra line: He has a splint around his arm.

Both are removed when the treatment has (successfully) run its course.

Concussion

These can be treated with:

  • Level 1: Plaster
  • Level 2: Bandage

Digestion troubles

  • Level 1: Dicynoxin
  • level 2: Antercool
  • Level 3:

Post Traumatic Stress

This can be treated with antidepressants.

Requires

Command Cost

500 command points.

Cooldown

The treat command itself has no cooldown, but a character cannot be treated again until their current treatment has finished.

Notes