Category: Textual Intercourse

Tumbleweed Rolls

Sup y’all! So, it’s been a while since the last patch, and even longer since I last posted here.  Both of those things are on the forefront of my mind at the moment.   It’s just been an incredibly busy time, and the Christmas period which I had hoped would be boundlessly productive ended up being nothing of the sort.…

A new logo?

Sup y’all I’m planning to redo the web presence for Epitaph soon(ish), because a) I’m the only person in the world that likes the theme, and b) pretty much just  a again.  With that in mind, I’m also thinking of a new logo for Epitaph.  I came up with this – I’d appreciate comments on whether or not it seems like…

Hunt the Syntax, Part Two

  You can see part one of this article here, and on Gamasutra. The Presentation of Puzzles There still exist vibrant communities devoted to building new games in the fields of text games, including a burgeoning renaissance in the field of interactive fiction (Montfort and Short, 2012). Prospects with the world of multiuser dungeons and their variants have been grasped…

Hunt the Syntax, Part One

A couple of years ago I wrote a chapter for a book that never happened. The editor disappeared off the face of the map, and wouldn’t respond to emails. It’s probably too niche a topic to really warrant the work that would be needed to turn it into a more general article for journal publication, so I decided instead to…

A quick post about otherwise abandoned writing

I was writing a couple of essays for a couple of forthcoming books (100 greatest video game franchises & 100 greatest video game characters). I withdrew my participation a couple of months ago due to issues with their editorial policy. So, here are the sections I wrote, if anyone is interested: https://www.linkedin.com/pulse/tomb-raider-michael-heron And: https://www.linkedin.com/pulse/clementine-walking-dead-michael-heron Just posting them here because I…

Don’t Start A MUD

God, it’s been so long since I posted here – work has been busy, and as I said in a previous post I’ve become somewhat involved in an extra-curricular project looking at accessibility in board games.  I don’t know if you knew this, but boardgames are awesome now.  You can check that out that action over at the site Meeple…

Eidolon 0.3.0

So, we patched at the end of the last month – that’s a good thing! I also hope we can patch at the end of the this one. That too is a good thing. But, as it has been for the past few months the key focus has been on our graphical client. That development has resulted in a couple…

Eidolon 0.2.0

My progress on Eidolon hasn’t been as significant as I would have liked – the new semester has started, and as usual that’s meant that I have less time in the evenings and weekends to work my way through my todo list. That’s not to say progress hasn’t been made, just that I’m not where I want to be. This…

Eidolon 0.1.3

So, I forgot to post this yesterday – the latest Eidolon update. It’s been going reasonably well. It’s still Way Buggy, still slow, still only partially completed for even ‘implemented’ functionality, but it’s coming together. I won’t show a video for this one because it’s probably easier[1] to show some images of where we are. This is where I had…