Category: Team Mawgo

Synergistic corproate solutions that proactively harness core competencies, courtesy of Team Mawgo Incorporated. We specialise in high impact web 2.0 face times to leverage empowerment exit strategies to shift paradigms with sustainable diversity.

A story for Christmas

But not a Christmas story! I wrote several Epitaph short stories and I thought I would share one for Christmas this year. I’m interested in a lot of the story aspects of the game and game stories in general, so here is a bit of something. Merry Christmas! _____________________________________________________________________________ ‘God grant me the serenity to accept the things I cannot…

A Grim Fandango

An EPIC tale of CRIME and CORRUPTION in the LAND OF THE DEAD. I will never forget that tagline on my boxed version of Grim Fandango[1] back in early 1999. I was first exposed to this strange, noir-like world on a demo disc from a gaming magazine whose name I cannot remember. Back then I had never heard of Casablanca,…

Expanding the Mold

**UPDATE** Ok, so imaginary-realities actually released a new issue. I was sure they weren’t going to, and because of that the article they have is a bit out of date. Oh well. Both articles are available online. Here’s a link to the imaginary-realities one, if you’re interested.** This is an article I originally wrote for the Imaginary-Realities e-zine, but since…

A reshuffling of plans

Hi folks. In the last blog post I spoke about some of the future plans for area content. I’d like to announce that some of those plans have been reshuffled a bit. It’s not that any of the plans have been cancelled, it’s just that some other things have popped up that are deemed to be more beneficial to Epitaph…

Halloween

Here’s a little poem by Jack Prelutsky for Halloween night. The Headless Horseman rides tonight Through stark and starless skies, Shattering the silence with His otherworldly cries. He races through the darkness On his alabaster steed, The Headless Horseman rides tonight, Wherever the fates would lead. And he rides upon the wind tonight, He rides upon the wind, Galloping, galloping,…

Narratives: Part 2

Hi folks, So it’s been two months now since our release and it’s been a lot of fun. I think Epitaph is definitely sailing ahead into new horizons and damn it feels good to have people on board. I have already made one post on Narratives, but because it’s one of my main projects at the moment I thought it…

Epitaph Release and our Community

So, where are we? We are post-release now and our current patch number is 1.0.4. Phew. What a week and a half this has been. It’s been both exciting and draining. Exciting to see players actually experiencing our content, and draining because, well, things break. Unexpectedly. I think everything is shaping up nicely now though. There are a few things…

On Dungeons, Instances and Narratives.

One of the biggest affairs with text-based games, at least for me, is the ability to weave a story into game mechanics. Well surely this is something that can be done in any gaming medium, but in text it can be done with a great deal more influence. In some ways, we are really in the literary-gaming world. Instances in…

Why is Hugo here?

This post is in response to Drakkos’ post Why We’re Here Where is Hugo? Hugo’s here? Who goes there? I want to speak a little about why I’m here as a developer for Epitaph Online, and why I think MUDs as a gaming medium still have potential even after all these years. I keep track of games being made, being…