Textual Intercourse – Epitaph Blog
http://epitaph.imaginary-realities.com/wp
Epitaph - A Post Apocalyptic Zombie Text MMO / MUD / Multiuser Dungeon - BlogMon, 25 Dec 2017 07:37:35 +0000en-UShourly1https://wordpress.org/?v=4.7.955349213Merry Christmas, 2017
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http://epitaph.imaginary-realities.com/wp/?p=1431#respondMon, 25 Dec 2017 07:37:35 +0000http://epitaph.imaginary-realities.com/wp/?p=1431I promise to be better at doing things here in 2017, but in the meantime to show I haven’t forgotten the tradition… (To the tune of Happy Xmas by John Lennon) So this is Christmas. And what have we done? Another day over. A new one just begun. And so this is Christmas. You’d best check your gun, Your…

]]>http://epitaph.imaginary-realities.com/wp/?feed=rss2&p=143101431Tumbleweed Rolls
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http://epitaph.imaginary-realities.com/wp/?p=1420#respondSat, 07 Jan 2017 11:27:07 +0000http://epitaph.imaginary-realities.com/wp/?p=1420Sup y’all! So, it’s been a while since the last patch, and even longer since I last posted here. Both of those things are on the forefront of my mind at the moment. It’s just been an incredibly busy time, and the Christmas period which I had hoped would be boundlessly productive ended up being nothing of the sort.…

]]>http://epitaph.imaginary-realities.com/wp/?feed=rss2&p=142001420A new logo?
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http://epitaph.imaginary-realities.com/wp/?p=1399#commentsThu, 22 Dec 2016 14:57:01 +0000http://epitaph.imaginary-realities.com/wp/?p=1399Sup y’all I’m planning to redo the web presence for Epitaph soon(ish), because a) I’m the only person in the world that likes the theme, and b) pretty much just a again. With that in mind, I’m also thinking of a new logo for Epitaph. I came up with this – I’d appreciate comments on whether or not it seems like…

]]>http://epitaph.imaginary-realities.com/wp/?feed=rss2&p=139941399New Epitaph Relevant Paper!
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http://epitaph.imaginary-realities.com/wp/?p=1387#respondWed, 24 Aug 2016 20:55:37 +0000http://epitaph.imaginary-realities.com/wp/?p=1387Sup y’all Just a quick note that I had a paper published today that is relevant to Epitaph. It’s about hobbyist game development (like we do here) in a multi-developer environment (like this), and the complications that arise: http://link.springer.com/article/10.1007%2Fs40869-016-0025-0 So long, suckers, Drakkos

]]>http://epitaph.imaginary-realities.com/wp/?feed=rss2&p=138701387Hunt the Syntax, Part Two
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http://epitaph.imaginary-realities.com/wp/?p=1376#respondWed, 10 Aug 2016 18:13:09 +0000http://epitaph.imaginary-realities.com/wp/?p=1376 You can see part one of this article here, and on Gamasutra. The Presentation of Puzzles There still exist vibrant communities devoted to building new games in the fields of text games, including a burgeoning renaissance in the field of interactive fiction (Montfort and Short, 2012). Prospects with the world of multiuser dungeons and their variants have been grasped…

]]>http://epitaph.imaginary-realities.com/wp/?feed=rss2&p=137601376Hunt the Syntax, Part One
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http://epitaph.imaginary-realities.com/wp/?p=1366#respondFri, 29 Jul 2016 15:13:13 +0000http://epitaph.imaginary-realities.com/wp/?p=1366A couple of years ago I wrote a chapter for a book that never happened. The editor disappeared off the face of the map, and wouldn’t respond to emails. It’s probably too niche a topic to really warrant the work that would be needed to turn it into a more general article for journal publication, so I decided instead to…

]]>http://epitaph.imaginary-realities.com/wp/?feed=rss2&p=136601366A quick post about otherwise abandoned writing
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http://epitaph.imaginary-realities.com/wp/?p=1355#respondTue, 21 Jun 2016 17:13:24 +0000http://epitaph.imaginary-realities.com/wp/?p=1355I was writing a couple of essays for a couple of forthcoming books (100 greatest video game franchises & 100 greatest video game characters). I withdrew my participation a couple of months ago due to issues with their editorial policy. So, here are the sections I wrote, if anyone is interested: https://www.linkedin.com/pulse/tomb-raider-michael-heron And: https://www.linkedin.com/pulse/clementine-walking-dead-michael-heron Just posting them here because I…

]]>http://epitaph.imaginary-realities.com/wp/?feed=rss2&p=135501355Don’t Start A MUD
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http://epitaph.imaginary-realities.com/wp/?p=1352#respondSun, 29 May 2016 13:45:49 +0000http://epitaph.imaginary-realities.com/wp/?p=1352God, it’s been so long since I posted here – work has been busy, and as I said in a previous post I’ve become somewhat involved in an extra-curricular project looking at accessibility in board games. I don’t know if you knew this, but boardgames are awesome now. You can check that out that action over at the site Meeple…

]]>http://epitaph.imaginary-realities.com/wp/?feed=rss2&p=135201352Eidolon 0.3.0
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http://epitaph.imaginary-realities.com/wp/?p=1306#respondSun, 06 Mar 2016 16:02:43 +0000http://epitaph.imaginary-realities.com/wp/?p=1306So, we patched at the end of the last month – that’s a good thing! I also hope we can patch at the end of the this one. That too is a good thing. But, as it has been for the past few months the key focus has been on our graphical client. That development has resulted in a couple…

]]>http://epitaph.imaginary-realities.com/wp/?feed=rss2&p=130601306Eidolon 0.2.0
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http://epitaph.imaginary-realities.com/wp/?p=1298#respondSun, 21 Feb 2016 15:00:56 +0000http://epitaph.imaginary-realities.com/wp/?p=1298My progress on Eidolon hasn’t been as significant as I would have liked – the new semester has started, and as usual that’s meant that I have less time in the evenings and weekends to work my way through my todo list. That’s not to say progress hasn’t been made, just that I’m not where I want to be. This…

]]>http://epitaph.imaginary-realities.com/wp/?feed=rss2&p=129801298Eidolon 0.1.3
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http://epitaph.imaginary-realities.com/wp/?p=1286#respondMon, 25 Jan 2016 16:10:53 +0000http://epitaph.imaginary-realities.com/wp/?p=1286So, I forgot to post this yesterday – the latest Eidolon update. It’s been going reasonably well. It’s still Way Buggy, still slow, still only partially completed for even ‘implemented’ functionality, but it’s coming together. I won’t show a video for this one because it’s probably easier[1] to show some images of where we are. This is where I had…

]]>http://epitaph.imaginary-realities.com/wp/?feed=rss2&p=128601286Eidolon 0.0.6
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http://epitaph.imaginary-realities.com/wp/?p=1275#respondSun, 10 Jan 2016 16:43:10 +0000http://epitaph.imaginary-realities.com/wp/?p=1275So, I didn’t get to do much on Eidolon over Christmas – turns out trying to do something like this on a laptop is an exercise in frustration. I may be spoiled by my setup at home, but I find two large monitors are an absolute minimum to make anything approaching decent progress. I’ve been picking away at it every…

]]>http://epitaph.imaginary-realities.com/wp/?feed=rss2&p=127501275Eidolon
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http://epitaph.imaginary-realities.com/wp/?p=1245#respondSun, 20 Dec 2015 14:50:33 +0000http://epitaph.imaginary-realities.com/wp/?p=1245So, this entire weekend (and last weekend) has been spent living up to the promise I made about sitting down and focusing on the graphical client work. When last I looked at it, it was a crashy mess, causing hard lock-ups of Unity because of mishandled threads. It would load in a packet of information from the hard-drive, and use…

]]>http://epitaph.imaginary-realities.com/wp/?feed=rss2&p=124501245Mop Up Patch
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http://epitaph.imaginary-realities.com/wp/?p=1240#respondSat, 05 Dec 2015 13:30:06 +0000http://epitaph.imaginary-realities.com/wp/?p=1240Hi guys Just as a headsup, there will likely be a small maintenance patch installed on Monday, to mop up some of the issues that strongholds have introduced. I’m also planning another patch for the end of the month with more fixes and general improvements. Don’t expect too much from this one (it’ll be over Christmas after all), but…

]]>http://epitaph.imaginary-realities.com/wp/?feed=rss2&p=124001240A quick post about the Infocom Cabinet
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http://epitaph.imaginary-realities.com/wp/?p=1233#commentsMon, 23 Nov 2015 19:01:47 +0000http://epitaph.imaginary-realities.com/wp/?p=1233This isn’t strictly speaking Epitaph related, but holy shit – Jason Scott just put up a metric buttload of awesome Infocom notes and design documents up at the Internet Archive. Check it out here: http://ascii.textfiles.com/archives/4834 Seriously, check it out! Drakkos.

]]>http://epitaph.imaginary-realities.com/wp/?feed=rss2&p=123311233Sneaking a Peek at Strongholds Part Five
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http://epitaph.imaginary-realities.com/wp/?p=1230#respondSun, 22 Nov 2015 16:29:08 +0000http://epitaph.imaginary-realities.com/wp/?p=1230It’s gonna happen people. It’s gonna happen at the end of the month. I’m pretty sure everything can be done by then and I should even have a weekend to do some bug-fixing of the game ‘proper’ before we patch up to 1.2. These are truly exciting times. The patch after will be much more modest than this one –…

]]>http://epitaph.imaginary-realities.com/wp/?feed=rss2&p=123001230Sneaking a Peek at Strongholds Part Four
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http://epitaph.imaginary-realities.com/wp/?p=1227#commentsSat, 31 Oct 2015 15:27:48 +0000http://epitaph.imaginary-realities.com/wp/?p=1227Ooft, it’s been a while without an update. The fact that the last blog post from me about where we were with the stronghold system is just before the semester started isn’t a co-incidence. A lot of my teaching for this year is front-loaded in semester one, and it involves the complete rewrite of one module and a substantial revision…

]]>http://epitaph.imaginary-realities.com/wp/?feed=rss2&p=122711227Sneaking a Peek at Strongholds Part Three
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http://epitaph.imaginary-realities.com/wp/?p=1224#respondThu, 24 Sep 2015 16:53:07 +0000http://epitaph.imaginary-realities.com/wp/?p=1224Where does the time go? It seems like only yesterday I was talking about taking time off work to progress this system, and now I’m on the precipice of a new semester to start next week. Oh well – wherever the time went, it’s now time for part three of our stronghold sneak peeks! Keeping a stable of stronghold NPCs…

]]>http://epitaph.imaginary-realities.com/wp/?feed=rss2&p=122401224Sneaking a Peek at Strongholds Part Two
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http://epitaph.imaginary-realities.com/wp/?p=1208#commentsTue, 15 Sep 2015 15:56:09 +0000http://epitaph.imaginary-realities.com/wp/?p=1208Work continues at a frantic pace on the stronghold system – I took a week off work, before the semester starts, largely to give myself time to get this done[1]. This is what I do for you, people – this is how dedicated I am to serving your needs. No, I don’t do it for thanks, or money, or prestige.…

]]>http://epitaph.imaginary-realities.com/wp/?feed=rss2&p=120811208Sneaking a Peek at Strongholds Part One
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http://epitaph.imaginary-realities.com/wp/?p=1204#respondSat, 05 Sep 2015 15:26:34 +0000http://epitaph.imaginary-realities.com/wp/?p=1204While we’re working towards the release of strongholds, I thought I’d start giving a little tour of how some of the various interacting systems work – it’s reasonably complex, so a series of teasers might be useful in helping set the scene in terms of what you’ll need to do and why. I hope too that this will help show…