Respectful Development

By drakkos

So, the Thieves Drama on Discworld is starting to run down, and not before time. Thanks guys, I have enjoyed the entertainment, but the show was getting a bit repetitive. I’ve already expressed my opinion on the behaviour of certain posters on Drakkos’ Corner, so I won’t cover that ground again today – instead, I…

Design By Committee

By drakkos

Design By Committee Sometimes these MUD commentary blog entries are a chance for me to talk about the way in which Epitaph is shaping up – some of the intentions behind the game systems that are taking shape around you. Sometimes though, they’re also a chance to comment on particularly harmful things that we’re making…

An Open Letter To A New MUD Admin

By drakkos

For context, I just wrote this reply to a young, inexperienced admin of a new MUD, and it ended up being longer than I expected it would be. So I thought, ‘hey, stick it on the MUD commentary blog and call it a new article, and it’ll look like it was work[1] rather than pointless…

Rapid MUD Development

By drakkos

Today, I want to talk a bit about the way Epitaph has been restructured internally. A lot of what’s happened ‘under the hood’ is of supreme unimportance to what players actually see on a day to day basis, but it has a pretty substantial impact on how quickly we can create and deliver game content…

Player Skill And Combat

By drakkos

The combat system here is still a bit ropey, but I wanted to blog a little bit about the design of the system and what the overall intention is. First of all, I believe MUDs should be about more than your character’s skill. That should be a part of it, of course, but it shouldn’t…