Feature Creep

By drakkos

One of the most common mistakes that developers make is to fail to adequately restrain the scope of their projects. When developing something fun, like a game, it’s especially difficult to stop yourself from adding and adding and adding, because that’s a fun thing to do – it’s always fun to design the game, and…

Deathmarch Projects

By drakkos

Man, I seem to have fallen out of the habit of writing these[1]. I said in another blog post (http://drakkos.co.uk/blog/blog.c?action=filter&blog=mud%20commentary&id=127) that I would blog a little more about the idea of a Deathmarch Project. Today, that’s just what I’m going to do! First of all, let’s start with a simple definition. A Deathmarch Project is…