Fun And Minigames

By drakkos

Today’s topic is – minigames. When writing the crack command, I was heavily influenced by the lockpicking mechanic of Fallout 3, whereby the difficulty of a lock determine how close to the ‘unlock point’ you must get with a little minigame. The results that come from unlocking doors and safes are small, on the whole,…

What Kind Of Year Has It Been?

By drakkos

A week ago, I received an unexpected present – the achievement for having a player account of over a year in age. It was unexpected because, well, I just don’t spend a lot of time thinking about how long we’ve been working on Epitaph. Being as how it is Christmas in an hour, I thought…

Normalisation

By drakkos

In a previous blog post, I mentioned about ‘normalisation’ as a process we’re applying to much of the code, and then I said, in my usual fashion, ‘Oh, I’ll explain about this later’. Months later, I am haunted by that promise and last night I was visited by three dark spectres who insisted, through only…

Idlechasing

By drakkos

The newest topic of upset on Discworld is the subject of idlechasing – an emotive topic indeed which has brought out numerous strong opinions and deeply held views, along with more than a fair share of ridiculous hyperbole and downright unpleasantness. It was an issue back when I was there, but not one I ever…