Spheres

By drakkos

With a few notable exceptions, most MUDs and MMOs tend to rely heavily on the trope of the character class. Sometimes these classes are highly restrictive (such as in Warcraft), and sometimes they’re only a way to layer on higher level, identity-specific commands (such as on Discworld). Character classes are an obviously useful mechanism, and…

Where Do We Go… From Here?

By drakkos

And so, as was prophesized, the end of the closed beta has come along. We’re further along than we were at the start (of course), and in my usual meandering fashion I thought I would take a bit of time to review progress over the past couple of months. We had a pretty good uptake…

Accessible Epitaph

By drakkos

Some of you may know that in real life I’m a researcher at the University of Dundee and my research focus is on building accessible software. As such, one of my goals of Epitaph (and on Discworld before that) was to create a genuinely accessible online game – one that can be used, with a…

Granularity

By drakkos

Skill granularity is an issue I have grappled with a number of times. One of the things that comes from building a game collaboratively with many other people is that they don’t necessarily see things at the same level of ‘magnification’ as you do. So today, I am going to talk about granularity and the…