Initial Public Offerings

By drakkos

We’ve been working away on this mudlib for a while now, and in my view it’s getting pretty pimp. Yeah, I said pimp, you’d be amazed how Street I am. It’s safe to say that the Epitaph mudlib is a very definite fork of the Discworld lib now, with very different ways of handling certain…

Crime And Punishment

By drakkos

How do you keep a playerbase in line? Is it with the carrot, or is it with the stick? How do you even define what ‘in line’ actually means? If you buy into the premise that it’s your job, as a game admin, to create an environment where people enjoy themselves, then how strict do…

The All Original Game World

By drakkos

I saw an interesting exchange on one of the MUD forums I frequent a few days ago – someone was talking about making a War of the Worlds MUD, and someone, rather waspishly, replied essentially ‘God, why don’t people try to create their own IP any more?’ It struck me as interesting, because ‘Here is…

Player Skill And Character Skill

By drakkos

One thing I think is missing from a lot of games in the MUD/MMO area is an appreciation for player skill. This is especially true in games (like Epitaph) when what your character can do is governed by the skills they have attained. The distinction is one of character skill versus player skill – character…

‘Fixing’ Unbroken Code

By drakkos

It’s always the right thing to do to fix a bug, isn’t it? I mean, they’re bugs for a reason – surely you should squash them whenever you find them? The answer to that is (surprisingly for some people), ‘no’. Don’t get me wrong, it’s usually the right thing to do – the problem is…