Quest Design

By drakkos

I haven’t fallen out of the habit of doing these posts – not really. July has just been an unusually busy month, what with my PhD viva (which I passed, so it’s now Dr. Drakkos[1]) and the consultancy work I’ve been doing to support a leisurely job hunt. That’s almost all done now though, so…

Complexity Versus Complication

By drakkos

I like games that are complex. Not all the time, of course – but I enjoy games that offer me opportunities to demonstrate mastery over the engine. I enjoy games that have interesting inter-relationships between game mechanics. What I don’t enjoy particularly are games that are *complicated*. Chess is a complex game – it offers…