The Moral Dimension

By drakkos

Morality systems in RPGs are a strange beast, and for a good reason. You can’t assess intentionality in a game, and so painting the moral consequence for an action has to be done with broad, unconvincing strokes. You’ll often find games indicating that killing a bad guy is good, and killing a good guy is…

The Poetry Of Coding

By drakkos

In my last post, I remarked that good code sometimes has an element of poetry about it. I was queried on this by a few people, and as I usually do when asked about this I waved my hands vaguely because I wasn’t really sure how to explain it properly. In this blog post, I…

Learning To Code With Gary Kasparov

By drakkos

I often see brand new MUD developers on the various forums and chat channels, and their opening conversational gambit is often a variation on ‘I have a great idea for a MUD, but I don’t know how to code – I am going to learn as I go along’. Now, I’ve already posted about this…