Changes In The Headwaters

By drakkos

The end of this month marks a big change in the development philosophy for Epitaph – it’s the last stretch before we open our doors to anyone and everyone[1]. My plan was to open around Christmas (marking two years of development), but since that’s also roughly the time the Star Wars MMO is opening, it’ll…

The Hubris Of Future Proofing

By drakkos

All software development involves within it a tension – we do not have unlimited resources to spend on a project, and as such we must carefully choose our battles and invest our time where it is most valuable. There is always, always, *always* more work than time. Donald Knuth, one of the pioneers of software…

Dara O’Brien Plays Rock Band

By drakkos

I really like the comedian Dara O’Brien – he’s not only funny, he’s smart with it and I enjoy his take on things. A few years ago, he appeared on a Charlie Brooker special called ‘Gameswipe’, in which he made an interesting point about blocked content in games (it’s on youtube here: http://www.youtube.com/watch?v=eG3aHvPG6H8). In this…

Designing The Design Bible

By drakkos

How much design is too much design in a game? It’s a difficult question with many different answers. Some like to document a system down to its last detail before they code a single line, and that’s fine if it works for them. Some like to simply sit down and code, and again if that…