Too Much Reading In MUDs

By drakkos

One thing I always find vaguely startling is how little attention many text games pay to their descriptions. As I have indicated in previous blog posts, I often spend time checking out new MUDs. If there’s anything with an interesting theme or what looks to be an original idea or two about how things should…

The Second M In MMO – Part One Of An Occasional Series

By drakkos

Today I am going to start off an occasional series for Mud Commentary – something I have been thinking of as the ‘immutable rules of Epitaph’. I talk a lot on this blog about why various design decisions were made and what the issues are, and I try to relate those back to examples I…

Cool Down Dear (it’s Only A Blog Post)

By drakkos

For a lot of commands on Epitaph, we’ve adopted a cooldown system to moderate use. Today I thought I’d talk a little bit about that design decision, and what the benefits are that come from it. Cooldowns, for those who have never encountered the term before, are delays between your last use of a command…

Spreading Your Legs For Newbies

By drakkos

Text games are a pretty hard sell. I think that’s a statement with which anyone involved with the format would agree. It’s hard to get awareness of your game out there, it’s hard to get people to log on when they know about it, and it’s hard to get them over the initial hurdle of…