The Lonely Psycopath And The Tragedy Of The Commons

By drakkos

The topic of today’s overly long blog post is ‘permanence in online worlds’. A few months ago, as a response to the blog post I made about morality[1], I was quizzed on why there was a necessity to formalise a morality system at all in a game. Many games don’t bother with such consequences, and…

Drip-feeding Of New Content

By drakkos

At the moment, those of us working on the development of Epitaph are doing so with ‘live ammo’. It’s one the reasons I don’t like having too many players around – actual players make it difficult to be cavalier with whether or not the game is working. The nature of development and the language we…

Viability In Game Builds – Part Two Of An Occassional Series

By drakkos

The second of the immutable rules at the core of Epitaph is – every build should be viable. Now, I know what you are thinking. You are thinking ‘Drakkos, every game has that as a rule, you are derivative and not very smart’. Wow guys, not cool. There’s no need to be like that, I’m…