A Tour Of Epitaph – Part Three, Factions

By drakkos

Response to last week’s post on resurrecting Imaginary Realities (http://drakkos.co.uk/blog/blog.c?action=filter&blog=mud%20commentary&id=762) has been encouraging. Right now, a dozen or so people are working on scoping out the parameters for a revised publication. We’re all over on the forums I set up at http://www.imaginary-realities.com/phpbb/. If you’re interested, please do come check them out – all viewpoints happily…

Resurrecting Imaginary Realities – A Call To Arms

By drakkos

This is, I think, one of the more important blog posts I have written because it is a call to arms. Even if you’re not a regular reader, if you have the slightest interest in text-based games I’d like to ask you to please read through, or at least skip to the bit where it…

A Tour Of Epitaph, Part Two – Alignments

By drakkos

One of the more experimental features I’ve added to Epitaph is our alignment system – there’s been a bit of discussion about it here, and I thought I’d explain the design intentions behind it for the second part in the ‘Tour of Epitaph’ series. I wrote a post a while ago about morality (http://drakkos.co.uk/blog/blog.c?action=filter&blog=mud%20commentary&id=506) in…

The Otherness Of Text

By drakkos

So, this week I wrote a paper for the Computer Games Journal. It’s an essay rather than a research paper, so I get to argue my case for something rather than dryly report on the results of some experiment. My last essay for the journal was on accessibility in computer games (I’ll post a link…