Intermission

By drakkos

This week begins my first *real* week of teaching for work, so my time is VERY PRECIOUS. As such, rather than write a new post I thought I would post an old document I wrote back as an newly returned Lord on Discworld, because I found it while going through some backups and though people…

MUD AI Waters

By drakkos

Today is time for part five of the occasional series, ‘a Tour of Epitaph’. Today I wanted to talk a bit about out combat AI system, mainly because it came up a while ago and I had forgotten so much about how it works that all I could say when people said things was ‘It…

EVERYTHING IS CLOSING DOWN

By drakkos

On 10/10/2012 at 7:00 PM PST we will be moving the server that you are hosted on. The move will take approximately 4 hours during which time your hosted services will be offline. That relates mainly to the boards, the blog and the wiki – everything else should be untouched. Just a heads-up, yo

Planes, Trains and Automobiles

By drakkos

This week, most of my effort has been spent on the new exploration system and the random areas that go along with it. It’s still in an early state of development, but it’s working on our development system and I have enough of a feel for both how it will work and what I want…

Mud Men

By drakkos

BLOG POST TIME! It is the highlight of my week and, as a result of informational asymmetry, I assume it is also the highlight of yours. This week, I started a Facebook ad campaign. I had been given some free credits as a result of a web hosting package I have, and I thought ‘well,…

Architecture v1.0.1

By drakkos

So, it’s done! All the critical infrastructure work has been completed and we have shut the doors to Epitaph Black Ops to all but creators and playtesters. We can now break things with wild, wanton abandon without worrying about the impact it’s likely to have on players. Epitaph live (at http://epitaphonline.co.uk) remains open, and will…

Patch 1.5.2

By drakkos

A new patch has been put in place – with it came the ‘patches’ command which will be a primary mechanism by which we can communicate changes in the game to you in a structured way.

Idea Reports

By drakkos

framework has functioned very well for it over the past few years. There just isn’t the tagging and rating going on that would actually justify using Oracle. Plus, I can’t really justify the work that would go into making Oracle work in a distributed way (which it currently doesn’t). Instead, I’ve made an ‘ideas’ forum…