Quest Design for Beginners

By drakkos

Yesterday we passed 130 quests in the game, and along with it we surpassed 700 quest points available for players. Those are big numbers for a game that doesn’t have decades of development behind it. It may not sound like much to those reared on the MMO style quests where you just kill a few…

Teaching with MUDs

By drakkos

Today, I started writing a blog post about how I would like to use MUDs as a platform for teaching computing concepts.  At the moment, I am trialing this out using Epitaph as a case study for discussions about systems analysis and design and software engineering (being as how it is a huge, complex system…

Reflective Learning

By drakkos

It was somewhat striking for me to see the first project outline for what would become Epitaph (I posted this last week). I had forgotten that I had even written this, and I don’t recall it being something I used at any point when I actually branched off into making my own game. The most…

Cop Out Two – Son of Cop Out

By drakkos

My first week of teaching is over (hooray!) but I am lousy with disease and so I am going to cop out again this week. My hard-drive is a treasure-trove of history – I never delete anything that can’t be replaced. A few incidents over the years have resulted in me occasionally losing stuff, but…