Originality is so cliche

By drakkos

Today I thought I’d write about novelty in game mechanics – or more accurately, why it’s not something that is worth having for its own sake. Originality is a fine thing – having had a thought no-one has had before[1] is an edifying awareness. Having a new way of approaching a problem is valuable, and…

Making More Work For Yourself

By drakkos

I’ve always considered ‘future proofing’ to be one of the most foolish tasks that someone can set themselves[1], but one of the things I tend to do while developing is consider systems that are specific and try to work out ways to make them generic. Within Epitaph we have a special category of things that…

Accessible Solutions

By drakkos

In real life, one of my research interests is in the accessibility of software. It’s an issue that I believe is important not just morally but pragmatically. I want software to be more usable not just because it makes it available to more people, but because software that is accessible for those with disabilities is…

New Year Resolutions

By drakkos

Happy New Year everyone! I’m back at my normal computer now, which means that Epitaph development can restart in the usual manner after its more erratic Christmas schedule. I did a ‘release update’ post a few weeks ago, but today I want to do a kind of todo list so that you can see in…