The Newbie Experience

By drakkos

A lot of what I’ve been doing recently on Epitaph involves smoothing out the newbie experience. For a long time most of the numbers in the game were simply placeholders – there because we needed numbers but didn’t really have a strong opinion on what they should be. Play time[1] is helping get those numbers…

Authorial Credibility

By drakkos

A few weeks ago I wrote a post[1] in which I mentioned in a throwaway statement a concept called ‘authorial credibility’. I referenced it in relation to the importance that project managers also continue to contribute to the thing they are supposed to be managing. I have very little time for ‘professional managers’ in volunteer…

Play time

By drakkos

I’ve started to move into the ‘play Epitaph and see how it rolls’ portion of ‘getting Epitaph ready for 1.0’. Today I took my little test character, deleted the hell out of him, and then started him up as an entirely new player ready to run through everything from the start and see how it…

Glengarry Glen Epitaph

By drakkos

Over our three year development cycle, code has already started to fall out of sync, mainly in relation to our ‘game’ code and our ‘mudlib’ code. New features get added to systems and often the older areas don’t get fully updated to reflect the new changes. Awkward repeating code gets made into sfuns or implemented…