Legend of Epitaph

By drakkos

It’s been a busy few weeks at work, so I haven’t been able to progress any of my ‘outside’ projects as far as I would have liked. I’ve also been lousy with the cold and it’s hard to focus on code when you have a head that sloshes when you move it from side to…

Game Critiques

By drakkos

Raph Koster earlier this week tweeted a blog post about how he analyzes a game, and then invited his readers to consider the same question. As you guys know, I spend a lot of time thinking about video games both personally and professionally, and it struck me as interesting how informal my thinking for this…

More Client Updates

By drakkos

So, I didn’t get the client finished for going back to work tomorrow, but that’s because I decided to change the entire way the graphical side of it worked. The flip3D perspective shown in previous screen shots falls down *dramatically* when diagonal exits come into the picture, and solving that was going to be an…

New Year Resolutions

By drakkos

2014 arrives, as is the fashion these days, right after 2013. 2013 was a pretty good year for Epitaph, since we opened our doors properly after three and a half years of hard work. I’m not really one for looking behind though, so I thought I would post a bit about what there is to…

Happy New Year!

By drakkos

Happy new year everyone – thanks to those who have come and given us a try in our few months of being open.  2014 is going to be a great year for Epitaph!