Dedicated Follower of Fashion

By drakkos

One of the things that comes with writing ‘throwaway’ code is that you tend not to save your A-game for it. You write code that you know is hacky and awkward because it doesn’t really warrant proper engineering. The thing is, you need to be pretty sure in advance of just how throwaway that code…

The Content Patch

By drakkos

Work has been progressing on what I’ve been thinking of as our ‘content patch'[1], and I’ve been surprised by how much I’ve been enjoying it. I’ve got a long history of what in other games is known as ‘building’ work – on Discworld I started off as an area developer and put an awful lot…

Expansion Patches

By drakkos

One of the things that has defined our patches over the past year and a bit has been a focus on a ‘headline’ feature, usually a new kind of game system. That’s been good for us in the main I think, since it requires us to think ahead and consider what we’d like the game…

Patch 1.0.20

By drakkos

Patch 1.0.20 has just dropped, booyah – patch notes available in the usual place. As ever, I’ll be keeping an eye on the live game to see if anything breaks for the next few days.  Next patch is scheduled for the end of the month in the Usual Manner. Drakkos