Problems solved?

By drakkos

Sup y’all The culprit for our super poor performance of late seems to have been located – a rogue user on our hosting shard that was sucking up much more of the CPU and memory than is allowed.  That user has been canned, and things seem to be much, much better.  So, hopefully you won’t…

Tentatively Open again

By drakkos

So, my hosting hasn’t gotten back to me – they’re due for a shouting.  In the meantime, I’ve tentatively re-opened the live MUD, but if we get any more major lag-spikes I’ll need to close it down again – unfortunately, many things break when we have intermittent 2 minute long periods of lag.  :-/ Drakkos

Performance Issues

By drakkos

Hi all I’m still investigating this, but I’m not sure it’s something in the game itself that’s causing these problems.  I’m chasing it up with our hosting provider, but I’ve had to shut down the game for players at the moment (assuming you can even log on).  I’ll keep you posted. Sorry, Drakkos.

Hotfix for Performance

By drakkos

Sup y’all I had to make an emergency hot-fix this morning because first the game started to lock up after a brief period of uptime, and then it just started to lock up entirely.  So, I blocked it off to players for a bit while I worked out the problem.  I think I have now,…

Strongholds and Maestro

By drakkos

I discovered an error in a maestro event that resulted in all stronghold supplies being zeroed, rather than just reduced a bit.  I’ve hot-fixed that, and the two clans that I know were effected have been given a few generous stronghold caches to open as a kind of impromptu compensation for it.

Eidolon 0.3.0

By drakkos

So, we patched at the end of the last month – that’s a good thing! I also hope we can patch at the end of the this one. That too is a good thing. But, as it has been for the past few months the key focus has been on our graphical client. That development…