New Epitaph Relevant Paper!

By drakkos

Sup y’all Just a quick note that I had a paper published today that is relevant to Epitaph.  It’s about hobbyist game development (like we do here) in a multi-developer environment (like this), and the complications that arise: http://link.springer.com/article/10.1007%2Fs40869-016-0025-0 So long, suckers, Drakkos

Schematics

By drakkos

Some schematics had stopped loading, which removed them and those in the same data files from the game, and your very memories.  I’ve fixed that. Yes, you heard me.  I’ve fixed your memories.   You may find yourself remembering things that didn’t happen, or not remembering things that did.  I’m in your heads. I’m in ALL…

Hunt the Syntax, Part Two

By drakkos

  You can see part one of this article here, and on Gamasutra. The Presentation of Puzzles There still exist vibrant communities devoted to building new games in the fields of text games, including a burgeoning renaissance in the field of interactive fiction (Montfort and Short, 2012). Prospects with the world of multiuser dungeons and…