Hunt the Syntax, Part Two

  You can see part one of this article here, and on Gamasutra. The Presentation of Puzzles There still exist vibrant communities devoted to building new games in the fields of text games, including a burgeoning renaissance in the field of interactive fiction (Montfort and Short, 2012). Prospects with the world of multiuser dungeons and their variants have been grasped…

Hunt the Syntax, Part One

A couple of years ago I wrote a chapter for a book that never happened. The editor disappeared off the face of the map, and wouldn’t respond to emails. It’s probably too niche a topic to really warrant the work that would be needed to turn it into a more general article for journal publication, so I decided instead to…

Performance issues AGAIN

Hi all I’m aware of this, obviously.  Our hosting, Bhost Cloud, is basically the worst hosting in the world now.  They used to be great, and now they’re not.  We’ll be moving servers before long, but in the meantime I just need to shout and berate and scream at them to do their god-damn jobs. Drakkos.

A quick post about otherwise abandoned writing

I was writing a couple of essays for a couple of forthcoming books (100 greatest video game franchises & 100 greatest video game characters). I withdrew my participation a couple of months ago due to issues with their editorial policy. So, here are the sections I wrote, if anyone is interested: https://www.linkedin.com/pulse/tomb-raider-michael-heron And: https://www.linkedin.com/pulse/clementine-walking-dead-michael-heron Just posting them here because I…

Don’t Start A MUD

God, it’s been so long since I posted here – work has been busy, and as I said in a previous post I’ve become somewhat involved in an extra-curricular project looking at accessibility in board games.  I don’t know if you knew this, but boardgames are awesome now.  You can check that out that action over at the site Meeple…