Eidolon 0.1.3

By drakkos

So, I forgot to post this yesterday – the latest Eidolon update. It’s been going reasonably well. It’s still Way Buggy, still slow, still only partially completed for even ‘implemented’ functionality, but it’s coming together. I won’t show a video for this one because it’s probably easier[1] to show some images of where we are.…

Eidolon 0.0.6

By drakkos

So, I didn’t get to do much on Eidolon over Christmas – turns out trying to do something like this on a laptop is an exercise in frustration. I may be spoiled by my setup at home, but I find two large monitors are an absolute minimum to make anything approaching decent progress. I’ve been…

Eidolon

By drakkos

So, this entire weekend (and last weekend) has been spent living up to the promise I made about sitting down and focusing on the graphical client work. When last I looked at it, it was a crashy mess, causing hard lock-ups of Unity because of mishandled threads. It would load in a packet of information…

Mop Up Patch

By drakkos

Hi guys Just as a headsup, there will likely be a small maintenance patch installed on Monday, to mop up some of the issues that strongholds have introduced.   I’m also planning another patch for the end of the month with more fixes and general improvements.  Don’t expect too much from this one (it’ll be…

A quick post about the Infocom Cabinet

By drakkos

This isn’t strictly speaking Epitaph related, but holy shit – Jason Scott just put up a metric buttload of awesome Infocom notes and design documents up at the Internet Archive.  Check it out here:  http://ascii.textfiles.com/archives/4834 Seriously, check it out! Drakkos.

Sneaking a Peek at Strongholds Part Five

By drakkos

It’s gonna happen people. It’s gonna happen at the end of the month. I’m pretty sure everything can be done by then and I should even have a weekend to do some bug-fixing of the game ‘proper’ before we patch up to 1.2. These are truly exciting times. The patch after will be much more…

Sneaking a Peek at Strongholds Part Four

By drakkos

Ooft, it’s been a while without an update. The fact that the last blog post from me about where we were with the stronghold system is just before the semester started isn’t a co-incidence. A lot of my teaching for this year is front-loaded in semester one, and it involves the complete rewrite of one…

Sneaking a Peek at Strongholds Part Three

By drakkos

Where does the time go? It seems like only yesterday I was talking about taking time off work to progress this system, and now I’m on the precipice of a new semester to start next week. Oh well – wherever the time went, it’s now time for part three of our stronghold sneak peeks! Keeping…

Sneaking a Peek at Strongholds Part Two

By drakkos

Work continues at a frantic pace on the stronghold system – I took a week off work, before the semester starts, largely to give myself time to get this done[1]. This is what I do for you, people – this is how dedicated I am to serving your needs. No, I don’t do it for…

Sneaking a Peek at Strongholds Part One

By drakkos

While we’re working towards the release of strongholds, I thought I’d start giving a little tour of how some of the various interacting systems work – it’s reasonably complex, so a series of teasers might be useful in helping set the scene in terms of what you’ll need to do and why. I hope too…