Merry Christmas, 2017

By drakkos

I promise to be better at doing things here in 2017, but in the meantime to show I haven’t forgotten the tradition… (To the tune of Happy Xmas by John Lennon)   So this is Christmas. And what have we done? Another day over. A new one just begun. And so this is Christmas. You’d…

Tumbleweed Rolls

By drakkos

Sup y’all! So, it’s been a while since the last patch, and even longer since I last posted here.  Both of those things are on the forefront of my mind at the moment.   It’s just been an incredibly busy time, and the Christmas period which I had hoped would be boundlessly productive ended up…

A new logo?

By drakkos

Sup y’all I’m planning to redo the web presence for Epitaph soon(ish), because a) I’m the only person in the world that likes the theme, and b) pretty much just  a again.  With that in mind, I’m also thinking of a new logo for Epitaph.  I came up with this – I’d appreciate comments on whether…

New Epitaph Relevant Paper!

By drakkos

Sup y’all Just a quick note that I had a paper published today that is relevant to Epitaph.  It’s about hobbyist game development (like we do here) in a multi-developer environment (like this), and the complications that arise: http://link.springer.com/article/10.1007%2Fs40869-016-0025-0 So long, suckers, Drakkos

Hunt the Syntax, Part Two

By drakkos

  You can see part one of this article here, and on Gamasutra. The Presentation of Puzzles There still exist vibrant communities devoted to building new games in the fields of text games, including a burgeoning renaissance in the field of interactive fiction (Montfort and Short, 2012). Prospects with the world of multiuser dungeons and…

Hunt the Syntax, Part One

By drakkos

A couple of years ago I wrote a chapter for a book that never happened. The editor disappeared off the face of the map, and wouldn’t respond to emails. It’s probably too niche a topic to really warrant the work that would be needed to turn it into a more general article for journal publication,…

A quick post about otherwise abandoned writing

By drakkos

I was writing a couple of essays for a couple of forthcoming books (100 greatest video game franchises & 100 greatest video game characters). I withdrew my participation a couple of months ago due to issues with their editorial policy. So, here are the sections I wrote, if anyone is interested: https://www.linkedin.com/pulse/tomb-raider-michael-heron And: https://www.linkedin.com/pulse/clementine-walking-dead-michael-heron Just…

Don’t Start A MUD

By drakkos

God, it’s been so long since I posted here – work has been busy, and as I said in a previous post I’ve become somewhat involved in an extra-curricular project looking at accessibility in board games.  I don’t know if you knew this, but boardgames are awesome now.  You can check that out that action…

Eidolon 0.3.0

By drakkos

So, we patched at the end of the last month – that’s a good thing! I also hope we can patch at the end of the this one. That too is a good thing. But, as it has been for the past few months the key focus has been on our graphical client. That development…

Eidolon 0.2.0

By drakkos

My progress on Eidolon hasn’t been as significant as I would have liked – the new semester has started, and as usual that’s meant that I have less time in the evenings and weekends to work my way through my todo list. That’s not to say progress hasn’t been made, just that I’m not where…